Anima

We Deliver
Worlds

A world that runs without you. Characters with real psychology — wounds, desires, attachment styles, hunger. Consequences that persist. The first simulation platform where what happened, happened.

Glass sphere containing a living city — the Anima world engine
Real psychology

Characters who carry
their wounds

Every character has an attachment style, a core wound, a contradiction between who they are and who they perform. They get hungry. They feel shame. They test people before letting them in. This isn't configuration — it's psychology.

Memory that accumulates. Relationships that evolve. A social life with real tensions and warmth.

Continuous memory Emotional depth Always on
Frida is online · Stockholm, 22:14
9Actors per world
24/7Always running
∞Relationship depth
Experience Anima

Meet our companions

Two real AI companions. Two different modes. No setup required.

Clark Bennet

Head of Sales · Anima

Text only Blind mode
Meet Clark

Amber Söderström

Head of AI Worlds · Anima

Camera Presence aware
Meet Amber
Glass figures walking through Stockholm Gamla Stan at golden hour
Always running

The world doesn't stop
when you leave

The world runs on Maslow's hierarchy. When a character is hungry, desire fades. When shame accumulates, a crisis arc activates. The engine doesn't simulate behavior — it simulates the conditions that produce behavior.

Platform layer

Any world. Any domain.

◉

World Engine

The continuously running simulation layer. Actor tick loops, need-driven initiative, crosspath encounters, real venue awareness. BEAM-powered, always on.

Elixir / BEAM
⟷

World Builder

Any domain. School, boardroom, hospital, frontier town. The psychology layer is domain-agnostic — configure the world, the engine handles the rest.

In development
◈

Scenario Composer

Inject events. Shape emotional trajectories. Design the conditions — not the outcomes.

In development

"They don't wait for you.
That's the whole point."