A world that runs without you. Characters with real psychology — wounds, desires, attachment styles, hunger. Consequences that persist. The first simulation platform where what happened, happened.
Every character has an attachment style, a core wound, a contradiction between who they are and who they perform. They get hungry. They feel shame. They test people before letting them in. This isn't configuration — it's psychology.
Memory that accumulates. Relationships that evolve. A social life with real tensions and warmth.
Two real AI companions. Two different modes. No setup required.
The world runs on Maslow's hierarchy. When a character is hungry, desire fades. When shame accumulates, a crisis arc activates. The engine doesn't simulate behavior — it simulates the conditions that produce behavior.
The continuously running simulation layer. Actor tick loops, need-driven initiative, crosspath encounters, real venue awareness. BEAM-powered, always on.
Elixir / BEAMAny domain. School, boardroom, hospital, frontier town. The psychology layer is domain-agnostic — configure the world, the engine handles the rest.
In developmentInject events. Shape emotional trajectories. Design the conditions — not the outcomes.
In development"They don't wait for you.
That's the whole point."