The psychology layer is domain-agnostic. Configure the world — school, boardroom, hospital, frontier. The engine handles everything else.
Characters with real psychology, real schedules, and real consequences. No dialog trees. No scripted behavior. NPCs that live when the player isn't watching — and remember everything when they return.
Simulate patient psychology for medical and therapeutic training. Patients with attachment styles, wounds, and defenses. Trainees practice difficult conversations with characters that respond as real patients do — not as scripts permit.
Simulate organisational dynamics with psychologically real employees. Practice performance reviews, difficult feedback, conflict mediation, and crisis leadership with characters who have real defensiveness, ambition, and fear.
Train social workers and child protection professionals with simulated families that have real dynamics — cycles of behavior, attachment injuries, and the psychology of people under systemic pressure. No scripted outcomes.
Configure historical worlds where students interact with figures who have real psychology, real motivations, and real social dynamics. Consequence-based learning — decisions ripple through the world.
We work with partners to configure simulation environments for specific domains. Tell us what you're building.
Request Access See the Platform